Students experiment, iterate, and build instead of following only rigid step-by-step screen lessons.
ForgeBot AI Lab STEM and Robotics Curriculum
Built around hands-on, play-based STEM learning with minimal screen time, regular take-home creations, early 3D printing, and short guided VR spark moments. This page shows the exact class-by-class curriculum flow for each age group.
What this curriculum is designed to build
ForgeBot AI Lab uses hands-on, guided STEM learning so children progress from playful building to structured robotics, coding, design, AI, and invention thinking. The plan below follows the original curriculum structure and shows the exact class flow for each track.
Every few classes culminate in a visible project such as a badge, toy, printed part, robot, or showcase artifact.
From the early stages, children model and print objects so ideas turn into physical creations.
VR is used in brief guided bursts to make concepts tangible, not as the main mode of learning.
Explorers
Spark curiosity through play, circuits, motion, creative tools, and early making.
- Glowing LED badges and bracelets
- Spinning and light-up toys
- 3D printed name tags and keychains
- Night-lights and simple sensor gadgets
- Bristle-bots and beginner robot cars
How the term is structured
| Week | Class 1 | Class 2 |
|---|---|---|
| Week 1 | Circuits Basics | Switch and Circuit |
| Week 2 | Motors and Motion | Combine Light and Motion |
| Week 3 | 3D Design Intro | 3D Printing |
| Week 4 | Finish 3D Project | Light-Up Keepsake |
| Week 5 | Sensor 1 - Light | Sensor 2 - Tilt and Sound |
| Week 6 | Intro to Coding | Make-It-Glow |
| Week 7 | Bristle-Bot Bug | Decorate and Race |
| Week 8 | Line-Follower Bot | Test and Troubleshoot |
| Week 9 | Servos and Steering | Robot Car Build |
| Week 10 | Complete Robot Car | Remote Control |
| Week 11 | Mini-Invention Challenge | Make Your Invention |
| Week 12 | Rehearsal | Showcase Day |
Exact class-by-class breakdown
Circuits Basics
Focus: Children discover how a battery powers an LED and learn the idea of a complete circuit.
What students do: Build and decorate a first glowing badge using a coin cell, LED, and simple conductive connections.
Key tools: LED, coin battery, copper tape, cardboard, markers
Take-home outcome: A glowing LED badge and a first success with electricity.
Switch and Circuit
Focus: Learners understand how opening and closing a switch controls the flow of electricity.
What students do: Add an on-off switch to the badge and test how the light responds.
Key tools: Badge from Class 1, simple switch, battery, wires
Take-home outcome: A working badge with switch control.
Motors and Motion
Focus: Children explore how a motor creates movement and turns energy into motion.
What students do: Build a small spinning or vibrating toy using a battery-powered motor.
Key tools: Small DC motor, battery holder, wires, craft materials
Take-home outcome: A motorized toy prototype ready to combine with light in the next class.
Combine Light and Motion
Focus: The class connects multiple components in one playful build.
What students do: Attach an LED to a moving toy base to create a light-up motion project.
Key tools: Motor toy, LED, battery, tape, wires
Take-home outcome: A completed light-up moving toy to take home.
3D Design Intro
Focus: Children learn how basic digital shapes become printable objects.
What students do: Create a name tag or keychain design in a beginner-friendly CAD tool.
Key tools: Computer or tablet, Tinkercad, sketch references
Take-home outcome: A saved 3D design ready for printing.
3D Printing
Focus: Students experience how a 3D printer turns digital design into a physical object.
What students do: Watch the printing process, then remove and clean printed name tags or keychains.
Key tools: 3D printer, PLA filament, printed models
Take-home outcome: A printed part children can hold and personalize.
Finish 3D Project
Focus: This class prepares the printed object for electronics and final finishing.
What students do: Clean the printed part, decorate it, and get it ready for LED integration.
Key tools: Printed tag, sandpaper, craft supplies, LED prep parts
Take-home outcome: A polished project body ready to light up.
Light-Up Keepsake
Focus: Children combine a printed object with simple electronics.
What students do: Insert and wire an LED into the printed keepsake so it lights with a battery and switch.
Key tools: Printed tag, LED, battery, wire, tape or solder support
Take-home outcome: An illuminated 3D printed keepsake.
Sensor 1 - Light
Focus: Learners discover how a light sensor can react to darkness or brightness.
What students do: Build a simple night-light circuit using a photoresistor and LED.
Key tools: Photoresistor, LED, resistor, battery, transistor
Take-home outcome: A night-light gadget that reacts to light conditions.
Sensor 2 - Tilt and Sound
Focus: Children explore how motion or sound can trigger a response in a circuit.
What students do: Create a buzzer, clap-light, or shake-activated build using simple sensor logic.
Key tools: Small motor or vibration switch, buzzer or LED, battery
Take-home outcome: A gadget that responds to shake, tilt, or clap.
Intro to Coding
Focus: Students begin learning how instructions can control light and behavior.
What students do: Use a block-coding app to sequence LED patterns or simple outputs.
Key tools: Tablet or laptop, block-coding app, starter coding kit
Take-home outcome: A first coding sequence and stronger logic vocabulary.
Make-It-Glow
Focus: The class connects coding with a real physical output.
What students do: Apply a simple program to make an LED blink in a pattern on hardware.
Key tools: Beginner microcontroller board, LED, USB cable, coding app
Take-home outcome: A coded LED build that connects software to a real output.
Bristle-Bot Bug
Focus: Children learn how vibration can create motion in a tiny robot.
What students do: Build a bristle-bot from a toothbrush head, motor, and battery.
Key tools: Toothbrush head, toy motor, coin battery, tape, glue
Take-home outcome: A bristle-bot build ready for personalization and racing in the next class.
Decorate and Race
Focus: Students personalize their robot and test how design affects movement.
What students do: Decorate bristle-bots, compare performance, and run short races.
Key tools: Completed bots, craft supplies, race track setup
Take-home outcome: A finished personalized bristle-bot to take home.
Line-Follower Bot
Focus: Children explore how simple sensors can detect contrast and follow a path.
What students do: Add light sensors to a basic bot and configure it to follow tape lines.
Key tools: Photoresistors, small chassis, Arduino-compatible board, tape track
Take-home outcome: A first line-following robot behavior.
Test and Troubleshoot
Focus: Learners practice tuning and debugging a robot behavior.
What students do: Adjust sensitivity, fix balance issues, and improve line-following performance.
Key tools: Line-following bot, test track, simple coding or wiring controls
Take-home outcome: A better-performing robot and early troubleshooting habits.
Servos and Steering
Focus: Students see how a servo can control precise turning and steering.
What students do: Attach a servo to a simple steering setup and test turning motion.
Key tools: Micro servo, axle or wheel unit, controller, wires
Take-home outcome: A steering mechanism that responds to control input.
Robot Car Build
Focus: The class combines earlier skills into a basic wheeled robot platform.
What students do: Assemble a 2WD robot car with wheels, motors, battery, and steering support.
Key tools: 2WD chassis kit, motors, battery box, wires, axle parts
Take-home outcome: A working robot car platform.
Complete Robot Car
Focus: Children integrate communication and control into the robot car.
What students do: Add an infrared receiver and connect the car to a remote-control workflow.
Key tools: Robot car, IR receiver, remote, microcontroller
Take-home outcome: A more complete robot with responsive control.
Remote Control
Focus: This session helps students practice steering, speed, and wiring refinement.
What students do: Drive the robot, tune the build, and refine how it responds to commands.
Key tools: Completed robot car, IR remote, decoration and tuning materials
Take-home outcome: A decorated, driveable remote-controlled car.
Mini-Invention Challenge
Focus: Children shift from guided projects into early invention thinking.
What students do: Brainstorm a useful gadget, toy, or alarm and sketch a simple plan.
Key tools: Paper, pencils, craft materials, example inspirations
Take-home outcome: A mini invention idea with a simple build plan.
Make Your Invention
Focus: Students turn their idea into a buildable prototype.
What students do: Construct the invention using available circuits, motors, and creative materials.
Key tools: Chosen components, cardboard, simple electronics, craft supplies
Take-home outcome: A working prototype in progress.
Rehearsal
Focus: Children learn to explain what they built and how it works.
What students do: Practice presenting projects, refine details, and prepare displays for parents.
Key tools: Completed builds, display boards, markers
Take-home outcome: A stronger project story and presentation plan.
Showcase Day
Focus: The term ends with a celebration of learning, creativity, and confidence.
What students do: Present projects and portfolios to parents and invited guests.
Key tools: Display tables, projects, portfolios, certificates
Take-home outcome: A final showcase experience and visible sense of achievement.
Builders
Move from guided making into microcontrollers, sensors, coding, and structured engineering challenges.
- Obstacle-avoiding robot cars
- Smart night lamps and sensor gadgets
- Phone-controlled IoT builds
- 3D printed functional robot parts
- Prototype challenge projects and beginner AI demos
How the term is structured
| Week | Class 1 | Class 2 |
|---|---|---|
| Week 1 | Advanced Circuits | Introduction to Microcontrollers |
| Week 2 | Digital Logic Basics | Programming Sequences |
| Week 3 | Motors and Gears | Build Buggy |
| Week 4 | Sensors 1 - Distance | Sensors 2 - Light and IR |
| Week 5 | Autonomous Robot Car | Adjust and Improve |
| Week 6 | Introduction to IoT | Web Control |
| Week 7 | 3D Printing Functional Part | Assemble 3D Part |
| Week 8 | Project Challenge 1 | Begin Prototype |
| Week 9 | Prototype Iteration | Add Complexity |
| Week 10 | AI Introduction | ML Application |
| Week 11 | Finalize Project | Practice Presentation |
| Week 12 | Rehearsal and Reflection | Showcase Day |
Exact class-by-class breakdown
Advanced Circuits
Focus: Students move beyond simple kits into breadboards, transistors, and cleaner circuit building.
What students do: Build a blinking LED circuit on a breadboard and understand switching components.
Key tools: Breadboard, LEDs, resistors, transistor, jumper wires
Take-home outcome: A working breadboard circuit and stronger component familiarity.
Introduction to Microcontrollers
Focus: Children learn how code gets uploaded to a real controller board.
What students do: Set up the Arduino environment and upload a basic blink program.
Key tools: Arduino-compatible board, USB cable, LED, resistor
Take-home outcome: A first coded hardware project.
Digital Logic Basics
Focus: Learners begin understanding logic combinations and sensor decisions.
What students do: Explore AND and OR style sensor thinking with simple signal examples.
Key tools: Breadboard, basic sensors, logic examples, controller board
Take-home outcome: A better understanding of conditional behavior in builds.
Programming Sequences
Focus: The class builds confidence with output patterns, timing, and structured code.
What students do: Program LED sequences, buzzer patterns, and timing-based behavior.
Key tools: Controller board, buzzer, LEDs, coding setup
Take-home outcome: A sequenced output program and stronger coding rhythm.
Motors and Gears
Focus: Students explore torque, speed, and how gear design affects robot performance.
What students do: Print or assemble simple gear parts and test different motion setups.
Key tools: 3D printed gears, motor, battery, small mechanism parts
Take-home outcome: A working gear assembly and better mechanical intuition.
Build Buggy
Focus: The class builds a first proper robot chassis with motors and wheels.
What students do: Assemble a buggy frame and test drive the platform before automation is added.
Key tools: 2WD chassis, motors, wheels, motor driver, battery
Take-home outcome: A driveable robot buggy base.
Sensors 1 - Distance
Focus: Children learn how ultrasonic sensing measures space around a robot.
What students do: Mount a distance sensor to the chassis and test range readings.
Key tools: Ultrasonic sensor, robot car, microcontroller, cables
Take-home outcome: A robot platform that can detect obstacles.
Sensors 2 - Light and IR
Focus: Students compare multiple sensor types and how robots react to the environment.
What students do: Use IR or light sensors to trigger responses in the buggy.
Key tools: IR or light sensor modules, buggy, coding setup
Take-home outcome: A sensor-reactive robot behavior.
Autonomous Robot Car
Focus: The robot begins making its own decisions based on sensor input.
What students do: Program the car to turn away from obstacles using conditional logic.
Key tools: Robot car, ultrasonic sensor, controller, motor driver
Take-home outcome: A working obstacle-avoiding robot car.
Adjust and Improve
Focus: This class turns testing into better calibration and more stable robot behavior.
What students do: Tune turning thresholds, speed, and path response through repeated trials.
Key tools: Completed robot car, test course, coding laptop
Take-home outcome: A smoother and more reliable autonomous build.
Introduction to IoT
Focus: Students learn that hardware can connect to Wi-Fi and communicate online.
What students do: Configure a NodeMCU or similar board and connect it to a local wireless network.
Key tools: NodeMCU or ESP board, USB cable, laptop
Take-home outcome: A connected microcontroller setup.
Web Control
Focus: Children see how a phone or browser can control hardware remotely.
What students do: Build a simple web or mobile interface to toggle an LED or control an output.
Key tools: NodeMCU, LED or motor, phone or browser interface
Take-home outcome: A beginner IoT project controlled from a phone or web page.
3D Printing Functional Part
Focus: The class shifts from decorative prints to practical robot parts.
What students do: Design a small gear, gripper, or housing part for a robot system.
Key tools: CAD tool, 3D printer, PLA filament
Take-home outcome: A custom printed functional part.
Assemble 3D Part
Focus: Students connect printed parts with moving hardware.
What students do: Mount the printed part onto a servo or robot mechanism and test motion.
Key tools: Printed part, micro servo, controller board, wires
Take-home outcome: A functioning robot mechanism such as a gripper.
Project Challenge 1
Focus: Children begin moving from guided builds into original problem solving.
What students do: Choose a challenge such as plant monitoring or a water alert system and plan a solution.
Key tools: Chart paper, markers, sample sensors, planning sheets
Take-home outcome: A capstone project idea and component list.
Begin Prototype
Focus: The class turns plans into the first working version of a solution.
What students do: Assemble circuitry and coding for the first project prototype.
Key tools: Sensors, microcontroller, breadboard, wires
Take-home outcome: A semi-complete working hardware prototype.
Prototype Iteration
Focus: Students debug, calibrate, and improve their project through testing.
What students do: Check sensor accuracy, troubleshoot code, and refine behavior.
Key tools: Prototype from Class 16, testing setup
Take-home outcome: A more dependable and refined prototype.
Add Complexity
Focus: The build gains one more feature or layer of functionality.
What students do: Integrate a second sensor, display, or buzzer into the project.
Key tools: Additional sensor, buzzer or LCD, controller board
Take-home outcome: An upgraded device with richer functionality.
AI Introduction
Focus: Children meet the idea of machine learning through a simple, guided experiment.
What students do: Train a basic model using a kid-friendly machine learning workflow.
Key tools: Computer with webcam or microphone, internet access
Take-home outcome: A first trained model and a beginner understanding of AI workflow.
ML Application
Focus: The class connects a trained model to a real output or device behavior.
What students do: Apply a trained model to trigger an LED, sound, or smart action on a board.
Key tools: Micro:bit or compatible board, trained model, simple outputs
Take-home outcome: A beginner smart gadget powered by a model.
Finalize Project
Focus: Students complete the hardware and software needed for a full demonstration.
What students do: Finish assembly, test all features, and prepare the final project flow.
Key tools: Completed capstone build, controller, sensors, finishing materials
Take-home outcome: A demo-ready project.
Practice Presentation
Focus: Children learn how to explain innovation, not just build it.
What students do: Rehearse describing the problem, the build, and how the project works.
Key tools: Completed project, note cards, display planning
Take-home outcome: A clear presentation structure.
Rehearsal and Reflection
Focus: The final practice round improves confidence and polish before showcase.
What students do: Run a full rehearsal, gather peer feedback, and refine project displays.
Key tools: Project setup, poster or photo board, reflection prompts
Take-home outcome: A polished showcase setup and stronger confidence.
Showcase Day
Focus: The term closes with a public presentation of practical STEM work.
What students do: Present projects to parents, answer questions, and share the build journey.
Key tools: Finished project, display boards, portfolio materials
Take-home outcome: A visible portfolio of creations and a real sense of ownership.
Innovators
Open-ended problem solving, IoT, AI, design thinking, and invention-focused real-world projects.
- IoT weather stations and plant monitors
- AI-enabled sensing gadgets
- Smart home concepts and mobile control interfaces
- 3D printed mechanical parts for robotics
- Pitch-ready invention prototypes
How the term is structured
| Week | Class 1 | Class 2 |
|---|---|---|
| Week 1 | Design Thinking | Project Planning |
| Week 2 | Advanced Circuits | Programming Refresher |
| Week 3 | Robotics with Purpose | 3D Modeling |
| Week 4 | IoT Deep Dive | Mobile Control |
| Week 5 | Machine Learning Intro | AI Integration |
| Week 6 | Final Prototype Build | Testing and Iteration |
| Week 7 | Business Pitch | Preparation |
| Week 8 | VR Visualization | Rehearsal |
| Week 9 | Peer Review | Refinement |
| Week 10 | Event Prep | Showcase Day |
Weeks 11-12 can be used for mentor-led deep dives, extended prototype work, or a longer pilot showcase cycle.
Exact class-by-class breakdown
Design Thinking
Focus: Students begin with real-world problems and think like creators, not just learners.
What students do: Brainstorm social or environmental challenges and choose a meaningful project direction.
Key tools: Research prompts, chart paper, markers
Take-home outcome: A chosen challenge and a clear problem statement.
Project Planning
Focus: The class turns an idea into a realistic invention plan.
What students do: Define goals, sketch solution blocks, assign roles, and map a build timeline.
Key tools: Whiteboard, planning sheets, markers
Take-home outcome: A project blueprint with milestones.
Advanced Circuits
Focus: Learners work with multiple sensor inputs and more complex control logic.
What students do: Build a multi-sensor prototype that reacts to combined conditions such as motion and light.
Key tools: Arduino or Raspberry Pi, multiple sensors, breadboard
Take-home outcome: A multi-sensor circuit prototype.
Programming Refresher
Focus: Students use higher-level code to process input and control outputs more deliberately.
What students do: Write Python or App Inventor logic to display, log, or react to sensor data.
Key tools: Laptop or Raspberry Pi, IDE or app builder
Take-home outcome: Working code that reads and uses sensor values.
Robotics with Purpose
Focus: Mechanical design is connected to a real project need.
What students do: Build or refine a robotic subsystem such as a gripper or wheel assembly for the prototype.
Key tools: Servos, motors, frame parts, hardware tools
Take-home outcome: A functioning mechanical component for the project.
3D Modeling
Focus: Students design practical custom parts that solve a project problem.
What students do: Model and print brackets, gears, or housings that support the invention.
Key tools: CAD software, 3D printer, filament
Take-home outcome: A custom printed part designed for a real use case.
IoT Deep Dive
Focus: The prototype begins communicating with an online system.
What students do: Set up cloud logging and send sensor data to a simple dashboard.
Key tools: NodeMCU or Raspberry Pi, Wi-Fi, cloud dashboard account
Take-home outcome: A live online sensor dashboard.
Mobile Control
Focus: Students create a user-facing way to monitor or control their invention.
What students do: Build a simple mobile or web interface that reads data or triggers actions.
Key tools: MIT App Inventor or web editor, smartphone or laptop
Take-home outcome: A prototype app or control page.
Machine Learning Intro
Focus: Children experience how a simple model is trained from examples.
What students do: Use a beginner ML tool to train a model on two classes such as objects, colors, or sounds.
Key tools: Computer with webcam or microphone, browser-based ML tool
Take-home outcome: A trained model and a clear AI workflow understanding.
AI Integration
Focus: The model becomes part of a real hardware experience.
What students do: Deploy a trained model to a compatible device and connect it to a practical trigger or feedback loop.
Key tools: Raspberry Pi or ML-compatible board, model files, camera or sensor
Take-home outcome: A smart device behavior linked to a trained model.
Final Prototype Build
Focus: Teams assemble the hardware and software into a coherent invention.
What students do: Integrate sensors, code, printed parts, and outputs into one complete device.
Key tools: All project subsystems, tools, connectors, enclosure parts
Take-home outcome: A near-complete invention prototype.
Testing and Iteration
Focus: Students field-test the device and improve reliability through iteration.
What students do: Run scenario-based tests, gather observations, and refine performance.
Key tools: Prototype, test sheets, calibration tools
Take-home outcome: A more stable and practical final build.
Business Pitch
Focus: The project gains a stronger real-world framing and value proposition.
What students do: Identify who benefits, what problem is solved, and how the invention should be explained.
Key tools: Pitch notes, sample presentation references
Take-home outcome: A clearer product story and positioning.
Preparation
Focus: Teams prepare slides, demo steps, and presentation structure.
What students do: Create posters or slides that explain the problem, the system, and the user benefit.
Key tools: Presentation software, poster board, printed visuals
Take-home outcome: A presentation kit ready for rehearsal.
VR Visualization
Focus: A short VR session is used as an inspiration and visualization tool, not the main lesson.
What students do: Explore a relevant engineering or design concept in VR and reflect on what it clarifies.
Key tools: VR headset, prepared scenario
Take-home outcome: A stronger visual understanding of the project space.
Rehearsal
Focus: Students practice presenting their invention clearly and confidently.
What students do: Run a timed presentation and demo sequence with peer questions.
Key tools: Completed project, pitch slides, demo script
Take-home outcome: A more confident and polished delivery.
Peer Review
Focus: The class uses feedback to strengthen both the invention and the presentation.
What students do: Present draft demos to classmates and collect notes on clarity, usefulness, and user experience.
Key tools: Project prototype, peer review forms, feedback prompts
Take-home outcome: Actionable feedback for refinement.
Refinement
Focus: Students improve the project based on real feedback and edge-case thinking.
What students do: Refine hardware, improve UI or response quality, and close final gaps.
Key tools: Project tools, replacement parts, coding setup
Take-home outcome: A stronger final version of the invention.
Event Prep
Focus: The showcase setup is treated like a real demonstration environment.
What students do: Arrange booths, test demos, prepare handouts, and organize the visitor flow.
Key tools: Tables, posters, project kits, handouts
Take-home outcome: A showcase-ready exhibition setup.
Showcase Day
Focus: Students publicly demonstrate what they built and what problem it solves.
What students do: Present the invention to parents and mentors, answer questions, and reflect on learning.
Key tools: Final prototype, posters, presentation materials
Take-home outcome: A complete innovation showcase and a clear future-learning direction.